paintball barrel rifling
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Ive been playing paintball and shooting cannons for many years now a can definitively say that you will gain no significant improvement in accuracy by shooting a paintball through a rifled barrell. as previously noted coming from a paintball background, i havr fired hundred of thousands of balls and can honestly tell anyone that bore smoothness and ball-bore dia. match is what it comes down to. and as noted above that paintballs have a horrible ballistic coef... basicly if paintballs are used as ammunition of choice one has to accept the range and accuracy associated with that type of ammunition.
- jackssmirkingrevenge
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If anything, the theoretical benefits of rotating a projectile with a relatively thin skin and liquid core are questionable at best.
hectmarr wrote:You have to make many weapons, because this field is long and short life
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Why do you want a highly acurate paint ball gun? I have never thought as paintball guns as highly accurate. Can you increase your air pressure to increase the speed of the round?
You can, to some extent. However, many fields have a velocity limit, to prevent overpowered guns.metalmeltr wrote:Why do you want a highly acurate paint ball gun? I have never thought as paintball guns as highly accurate. Can you increase your air pressure to increase the speed of the round?
ilovetoblowthingsup wrote: The yellow/orange back fits super snugly, very nice in fact, but the head does not fit.
yes that is true over here at this side of the pond that limit is 300fps my one friend actually got banned from a field cause his gun shot 350fpsroboman wrote:You can, to some extent. However, many fields have a velocity limit, to prevent overpowered guns.metalmeltr wrote:Why do you want a highly acurate paint ball gun? I have never thought as paintball guns as highly accurate. Can you increase your air pressure to increase the speed of the round?
I has been proved that you can spin paintballs. The flatline is proof of this. I would avoid rifling, and instead use a hopup like the flatline. Most of the accuracy problems with paintball come from random spin induced in the barrel, causing shots to hook. By forcing backspin onto the paintballs, you can make the random spin insignificant to the predictable spin you induce on purpose. Or just use the $1 each first strike bullets. If you had CNC machining facilities, you could make a 3 piece mold to put a wax tail on normal paintballs (assuming wax sticks to paintballs). You could maybe make 120 per hour.jackssmirkingrevenge wrote:If anything, the theoretical benefits of rotating a projectile with a relatively thin skin and liquid core are questionable at best.
POLAND_SPUD wrote:even if there was no link I'd know it's a bot because of female name
If only others truly understood the benifits of a hopup system for paintball...ramses wrote:I has been proved that you can spin paintballs. The flatline is proof of this. I would avoid rifling, and instead use a hopup like the flatline. Most of the accuracy problems with paintball come from random spin induced in the barrel, causing shots to hook. By forcing backspin onto the paintballs, you can make the random spin insignificant to the predictable spin you induce on purpose. Or just use the $1 each first strike bullets. If you had CNC machining facilities, you could make a 3 piece mold to put a wax tail on normal paintballs (assuming wax sticks to paintballs). You could maybe make 120 per hour.jackssmirkingrevenge wrote:If anything, the theoretical benefits of rotating a projectile with a relatively thin skin and liquid core are questionable at best.
Yes, it will add distance, but up to standard ranges, the accuracy is top notch. I've shot a Flatline ever since I've owned a Tippmann and I use it in normal barrel ranges, making headshots (with my setup) at upwards of 75 feet.
- jackssmirkingrevenge
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There is a difference between hopup and rifling.ramses wrote:I has been proved that you can spin paintballs. The flatline is proof of this. I would avoid rifling, and instead use a hopup like the flatline.
Hopup creates lift via the magnus effect, for this reason it would work even if the projectile was a hollow ball, as it is purely a surface interaction with the atmosphere. Rifling on the other hand creates gyroscopic stability by rotating the mass of this projectile, for this reason the stabilisation effect shouldn't translate so well to paintballs as it does for solid bullets.
hectmarr wrote:You have to make many weapons, because this field is long and short life
No, I'd argue that the purpose of the hop-up also includes imparting gyroscopic stability. It just enjoys the advantage of also generating lift.jillssmashedroommate wrote:There is a difference between hopup and rifling.
Either way, the skin of a paintball does not have a completely frictionless relationship with the paint - which is a viscous and sticky substance. The two do move pretty much in unison; I tested the theory a while back with something similar to the old "raw vs. boiled egg test".
Pitting a normal and a frozen paintball against one another, the differences in their behaviour were small enough as to beyond the test I had conceived.
And to me, that just sounds a pretty short range - but I'm not a paintballer.Hubb wrote:I use it in normal barrel ranges, making headshots (with my setup) at upwards of 75 feet.
Does that thing kinda look like a big cat to you?
- D_Hall
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Good on the field operators!Heimo wrote:yes that is true over here at this side of the pond that limit is 300fps my one friend actually got banned from a field cause his gun shot 350fps
(Sorry, @&&#*@$! running hot guns was a serious peave of mine back when I used to play.)
Some people don't realise that 355 fps is a full 50% more energy than 290 fps.D_Hall wrote:Sorry, @&&#*@$! running hot guns was a serious peeve of mine back when I used to play.
Squaring velocity adds up fast...
Does that thing kinda look like a big cat to you?
I think it's something of both actually. Often, the excuse is "They're paintballs, what are they going to do?"*D_Hall wrote:No, these dorks aren't ignorant, they simply don't mind cheating.
While that may be a lame attempt to justify it, I think there is at least some failure to understand the facts behind the situation.
*The answer to which includes:

... the parts of the potato that used to be which were actually big enough to find and pick up didn't even equate to a quarter of the original potato.
Mind you, most markers haven't been clocked in at 323 m/s.
It will have hit at closer to 300 m/s, based on drag on a paintball at those speeds, but that's still ~150J - .22 Long Rifle energies.
Either way, that kind of "what can they do" statement is a gross misunderstanding of the potential for what might seem relatively harmless to do damage as and when it picks up real speed.
A paintball at 300 fps - unlikely to do permanent damage, unless it finds your eye.
A paintball at 300 m/s - I so do NOT want to be in the way.
Does that thing kinda look like a big cat to you?
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Basicly there are two kinds of people. Ones that shoot flatline ans ones that shoot Freaks or freak style barrel(Tuned bore dia. adjustable). when it comes to paintball no one uses rifled barrels and well if you do u wasted your money. For that sized projectile you simply need more weight for range and accuracy, and thats all there is. And from what ive witnessed in my many years of paintball with the weight and regulated velocity allowed at fields A well matched barrel only needs to be 6-10 inches on avg.