Various Crazy, (But Feasible and Logical), Optimizations
Posted: Fri Nov 24, 2006 10:03 am
I've been getting back into combustion launchers lately, but not the standards.
After my first combustion craze which ended in the Last Blast, I figured it's time to start anew.
No more "pretty launchers" for me. I have a feeling that my next launchers will, quite frankly, scare the piss out of any federal agent who sees them. My up and coming hybrid has sooo many ball valves, hosing, and fittings, it looks like something out of a WWII submarine. But I've still got a charred and coated wooden stand, so it balances out.
For the optimized combustion I've got in mind for later, (maybe MUCH later, as I haven't totalled costs yet), it'll look like a tornado in a hardware store. Because I'm not going for ANY looks, I'm simply concerned with power and optimizing combustion.
First off, I want to discuss the first line of optimization I plan to install which is reactant chilling.
The chamber will be insulated, (on the outside), and the air and propane that goes in it will be chilled to the maximum I can get propane to go without liquifying. I really want to see subzero reactant temperatures in this thing.
Why?
Because chilling the reactants, which are both gases, increases the molar count at 1 atmosphere, effectively "cramming" as many fuel and O<sub>2</sub> molecules into the chamber as possible. I already have a good idea how I'm going to accomplish this, but it may be a <I>tad</I> pricy, but I'm willing to do it.
Second line of optimization is ignition. Rather than dual, triple, or quadruple spark gaps, I plan to utilize an idea mentioned by D_Hall on the SpudTech forums on jet ignition. May sound too high-tech, but I believe, and he even said, that it is well within the realm of a hobbyist. All it does is protrude a long jet of flame through the chamber to ignite nearly the entire length at once. If I were just to have one, I would obviously run the jet down the center of the chamber, but I don't plan on having just one...
Third and final line of optimization is turbulence. Turbulence increases the chances of DDT, so I believe it'll be beneficial. Many of you are now probably going "WTF?!?!? He wants DDT???" but no. I believe that DDT is bad, but just riding the line is good. Obviously, as you approach DDT, it means that your flame front gets faster in a shorter amount of time. So, therefore, we can assume that turbulence increases flame front propogation rate, which is good.
For the turbulence part, I plan to have two fans. One will be used for just venting and mixing, and then the second will be switched on to create turbulence by trying to interfere with the first fan's flow. I will have to be careful to place the second one to where it does not simply cancel out the first one's flow, (they're going to be the same type), but I think I've got the idea. Also, multiple jets, (from the ignition), should create turbulence if placed properly.
I plan to have a short enough chamber of a sufficiently small enough diameter to avoid any DDT. 50 atmospheres all of a sudden doesn't seem like something I want in even a welded steel chamber.
That's about it except for the fuel. For the fuel, I want to "push it" even more by making the mixture slightly lean. This way, I'm 100% sure there are no extra fuel molecules to absorb the energy of the combustion, and also to speed up flame front velocity even more.
Now that I'm done describing these things, let me remind you that this is not a hybrid. I call it a "super-charged" combustion gun. Basically, I'm just trying to increase the efficiency of our guns. This way, the best C:B ratio for <I>this</I> launcher may not be the average 1:1, but maybe we can get away with an even shorter barrel while maintaining higher velocities. Most of this stuff was "swiped" from the automotive energy. Why do you think "turbo-chargers" on cars take in cold air to the cylinders, (well that's one)? Also, the hemispherical cylinder doesn't create a jet, but it helps direct the flame front into the rest of the mixture better. That's another. Turbulence is created in an engine just due to the pure speed of fuel injection, compression, and ignition.
That's it! Tell me what you think, and I'd like to hear some more ideas if you have em! Just remember, I'll hear everybody's. A half-year ago, I would have regarded someone telling me to cool the fuel and air in a spudgun as full of BS. So don't be scared!!! Also remember that this can't be out of PVC, (not because of pressure, but because of the cooling part), so be reasonable in what you expect me to contruct. Steel is not as easily machinable by the average hobbyist as PVC is.
After my first combustion craze which ended in the Last Blast, I figured it's time to start anew.
No more "pretty launchers" for me. I have a feeling that my next launchers will, quite frankly, scare the piss out of any federal agent who sees them. My up and coming hybrid has sooo many ball valves, hosing, and fittings, it looks like something out of a WWII submarine. But I've still got a charred and coated wooden stand, so it balances out.
For the optimized combustion I've got in mind for later, (maybe MUCH later, as I haven't totalled costs yet), it'll look like a tornado in a hardware store. Because I'm not going for ANY looks, I'm simply concerned with power and optimizing combustion.
First off, I want to discuss the first line of optimization I plan to install which is reactant chilling.
The chamber will be insulated, (on the outside), and the air and propane that goes in it will be chilled to the maximum I can get propane to go without liquifying. I really want to see subzero reactant temperatures in this thing.
Why?
Because chilling the reactants, which are both gases, increases the molar count at 1 atmosphere, effectively "cramming" as many fuel and O<sub>2</sub> molecules into the chamber as possible. I already have a good idea how I'm going to accomplish this, but it may be a <I>tad</I> pricy, but I'm willing to do it.
Second line of optimization is ignition. Rather than dual, triple, or quadruple spark gaps, I plan to utilize an idea mentioned by D_Hall on the SpudTech forums on jet ignition. May sound too high-tech, but I believe, and he even said, that it is well within the realm of a hobbyist. All it does is protrude a long jet of flame through the chamber to ignite nearly the entire length at once. If I were just to have one, I would obviously run the jet down the center of the chamber, but I don't plan on having just one...
Third and final line of optimization is turbulence. Turbulence increases the chances of DDT, so I believe it'll be beneficial. Many of you are now probably going "WTF?!?!? He wants DDT???" but no. I believe that DDT is bad, but just riding the line is good. Obviously, as you approach DDT, it means that your flame front gets faster in a shorter amount of time. So, therefore, we can assume that turbulence increases flame front propogation rate, which is good.
For the turbulence part, I plan to have two fans. One will be used for just venting and mixing, and then the second will be switched on to create turbulence by trying to interfere with the first fan's flow. I will have to be careful to place the second one to where it does not simply cancel out the first one's flow, (they're going to be the same type), but I think I've got the idea. Also, multiple jets, (from the ignition), should create turbulence if placed properly.
I plan to have a short enough chamber of a sufficiently small enough diameter to avoid any DDT. 50 atmospheres all of a sudden doesn't seem like something I want in even a welded steel chamber.
That's about it except for the fuel. For the fuel, I want to "push it" even more by making the mixture slightly lean. This way, I'm 100% sure there are no extra fuel molecules to absorb the energy of the combustion, and also to speed up flame front velocity even more.
Now that I'm done describing these things, let me remind you that this is not a hybrid. I call it a "super-charged" combustion gun. Basically, I'm just trying to increase the efficiency of our guns. This way, the best C:B ratio for <I>this</I> launcher may not be the average 1:1, but maybe we can get away with an even shorter barrel while maintaining higher velocities. Most of this stuff was "swiped" from the automotive energy. Why do you think "turbo-chargers" on cars take in cold air to the cylinders, (well that's one)? Also, the hemispherical cylinder doesn't create a jet, but it helps direct the flame front into the rest of the mixture better. That's another. Turbulence is created in an engine just due to the pure speed of fuel injection, compression, and ignition.
That's it! Tell me what you think, and I'd like to hear some more ideas if you have em! Just remember, I'll hear everybody's. A half-year ago, I would have regarded someone telling me to cool the fuel and air in a spudgun as full of BS. So don't be scared!!! Also remember that this can't be out of PVC, (not because of pressure, but because of the cooling part), so be reasonable in what you expect me to contruct. Steel is not as easily machinable by the average hobbyist as PVC is.