Posted: Mon Dec 17, 2007 8:42 pm
Ok...
I wasted, err....INVESTED...most of my day today screwing around with the prototype. I was VERY frustrated with the results. I was even more frustrated to come inside tonight to read that JSR had virtually identical results with a different design, same concept.
Before I divulge more into my results, let me say that my engineering background consists of flunking out of engineering school about 12 years ago...calculus just didn't make any sense, and wasn't any fun to me. However, I have prided myself on "real-world" engineering that I usually am pretty good at.
That being said...this crap doesn't make any sense!
I felt strongly that one of the problems with JSR's designs is that he continued to try and use a blowgun as his air source. Blowguns are typically terribly restricive, so I decided to forgo that. Instead, I placed a 1/4" quick coupler where the diagram showed "gas in" to ensure that I had maximum airflow. Of course, this meant not having any "valve" or "trigger", but the idea is to cycle under constant airflow, so I wasn't too worried about that at this point.
What I discovered...depending on spring pressure, either the piston would not move at all, or it would blast forward and not come back.
What I thought was full-auto cycling yesterday was actually a "bump-fire" result as I started to place the air source on the coupler. In fact, I was able to achieve semi-repeatable results by gently holding the receiver in one hand, just barely retaining it with my left index finger, and gently pushing the air hose against the coupler. I got a result similar to what I believe was Clide's post from way back of his GB cannon cycling ridiculously fast.
Using the "bump fire" method, I cycled a number of rounds, sometimes cylical (1 bb per fire) sometimes multi-fire (multiple bbs per fire). I would guess velocity was pretty good, possible as high as 500fps at times, as I was unable to physically see the bb leave the barrel. However, it was not the result I was looking for.
For you engineering / physicists / NASA scientist / ultra brain surgeon types out there........... WTF?
1.) It would seem that there should be some sort of equillibrium that could be reached between air pressure, piston size, and spring weight that would create the cycling that I desire. However, I was unable to achieve what I wanted from 10psi to 150psi. This makes no sense to me. If the piston won't move at 10psi, and it blasts forward and sticks at 100psi, then logic would state that at somewhere between 10psi and 100psi, the piston would cycle continuously...why doesn't it?
2.) Notwithstanding the above, is it logical that I should be trying a HIGH pressure, low volume approach? (High PSI, low CFM?) should I be trying LOW PSI, High CFM?
Finally...I believe that we are trying to recreate a real firearm, and as I have discussed with JSR in numerous emails, I think he and I are both proving that lightweight projectiles do not have the mass necessary to generate the required breech pressures to properly cycle the kind of action we are playing with.
I realize I'm a newbie to posting in these forums, but based on my research and real-world tests, I think it would require a more mechanical action such as Caselman's, coupled with extremely high PSI air source to make an idea like this practical.
I'd love to hear your thoughts!
--Scott
I wasted, err....INVESTED...most of my day today screwing around with the prototype. I was VERY frustrated with the results. I was even more frustrated to come inside tonight to read that JSR had virtually identical results with a different design, same concept.
Before I divulge more into my results, let me say that my engineering background consists of flunking out of engineering school about 12 years ago...calculus just didn't make any sense, and wasn't any fun to me. However, I have prided myself on "real-world" engineering that I usually am pretty good at.
That being said...this crap doesn't make any sense!
I felt strongly that one of the problems with JSR's designs is that he continued to try and use a blowgun as his air source. Blowguns are typically terribly restricive, so I decided to forgo that. Instead, I placed a 1/4" quick coupler where the diagram showed "gas in" to ensure that I had maximum airflow. Of course, this meant not having any "valve" or "trigger", but the idea is to cycle under constant airflow, so I wasn't too worried about that at this point.
What I discovered...depending on spring pressure, either the piston would not move at all, or it would blast forward and not come back.
What I thought was full-auto cycling yesterday was actually a "bump-fire" result as I started to place the air source on the coupler. In fact, I was able to achieve semi-repeatable results by gently holding the receiver in one hand, just barely retaining it with my left index finger, and gently pushing the air hose against the coupler. I got a result similar to what I believe was Clide's post from way back of his GB cannon cycling ridiculously fast.
Using the "bump fire" method, I cycled a number of rounds, sometimes cylical (1 bb per fire) sometimes multi-fire (multiple bbs per fire). I would guess velocity was pretty good, possible as high as 500fps at times, as I was unable to physically see the bb leave the barrel. However, it was not the result I was looking for.
For you engineering / physicists / NASA scientist / ultra brain surgeon types out there........... WTF?
1.) It would seem that there should be some sort of equillibrium that could be reached between air pressure, piston size, and spring weight that would create the cycling that I desire. However, I was unable to achieve what I wanted from 10psi to 150psi. This makes no sense to me. If the piston won't move at 10psi, and it blasts forward and sticks at 100psi, then logic would state that at somewhere between 10psi and 100psi, the piston would cycle continuously...why doesn't it?
2.) Notwithstanding the above, is it logical that I should be trying a HIGH pressure, low volume approach? (High PSI, low CFM?) should I be trying LOW PSI, High CFM?
Finally...I believe that we are trying to recreate a real firearm, and as I have discussed with JSR in numerous emails, I think he and I are both proving that lightweight projectiles do not have the mass necessary to generate the required breech pressures to properly cycle the kind of action we are playing with.
I realize I'm a newbie to posting in these forums, but based on my research and real-world tests, I think it would require a more mechanical action such as Caselman's, coupled with extremely high PSI air source to make an idea like this practical.
I'd love to hear your thoughts!
--Scott


