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Posted: Tue Apr 28, 2009 8:41 pm
by covey12
if you use pov-ray it will automatically render a bitmap image, so rendering is not all that hard now if you have the right camera

Posted: Wed Apr 29, 2009 1:37 am
by Solar
The reason for the vintage piece was to arm my alter ego... This render was from when I was still working on the motion dynamics for his clothes. I started with Lightwave on version .09 in 1990 and ran the largest Amiga animation render farm until Spielberg started Seaquest DSV. I wrote the port of Lunar Lander for the PC in 1981 or 82 called Eagle One. Retired from the scene to pursue the launcher. I got tired of artistic opinion determining my bottom line. Also tough to give estimates for 3D work. Market got bloodthirsty and incestuous. I will return sometime to the fray on my own terms.



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Posted: Thu Apr 30, 2009 12:15 am
by Moonbogg
here are some renderings I did of this cannon that sjog and dewey-1 created. I figured out how to use the camera views and I played with the lighting. I can make animations also! This doesn't look real, but is better than my last attempts. CLICK TO ENLARGE FOR BEST QUALITY.

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Posted: Thu Apr 30, 2009 5:11 pm
by dewey-1
Awesome job on rendering my plain old cad renderings!

Sure wish I could afford solidworks or something better than what I have.

Thanks a lot for all your time and efforts.

Posted: Thu Apr 30, 2009 5:24 pm
by Moonbogg
dewey-1 wrote:Awesome job on rendering my plain old cad renderings!

Sure wish I could afford solidworks or something better than what I have.

Thanks a lot for all your time and efforts.
Thanks! It was a lot of fun. I even thought about bringing them into photoshop and adding some mist around the barrel when it shoots and maybe showing some blurring effect from the speed of the projectile. I'll get around to that stuff later though. I need to finish my new cannon!

Posted: Thu Apr 30, 2009 6:29 pm
by starman
That is some awesome rendering. Pretty soon we won't have to sweat out in the workshop at all. Using our biofeedback suites, our cannons can be realistic figments of our imaginations..... 8)

Posted: Thu Apr 30, 2009 7:39 pm
by Solar
I changed careers from a computer animator to a pneumatic weapons designer for the very reason that I wanted a physically tangible creation to show people and not just a bunch of pixels. I find it ironic that my launcher is going to be in a video game now. :-) Full circle.

Posted: Thu Apr 30, 2009 7:43 pm
by Hotwired
I'd cover my hard drives in thermate if I could realise a tenth of the designs.

A picture may mean a thousand words but **** that for the real thing any day.

What game title should we be looking out for?

Posted: Thu Apr 30, 2009 7:47 pm
by dewey-1
starman wrote:That is some awesome rendering. Pretty soon we won't have to sweat out in the workshop at all. Using our biofeedback suites, our cannons can be realistic figments of our imaginations..... 8)
If you go thjs posting, you can see my original rendering. Last few posts.

http://www.spudfiles.com/forums/500-fps ... rt,30.html

moonbogg really did a nice job.

Posted: Thu Apr 30, 2009 8:42 pm
by Moonbogg
dewey-1 wrote:
starman wrote:That is some awesome rendering. Pretty soon we won't have to sweat out in the workshop at all. Using our biofeedback suites, our cannons can be realistic figments of our imaginations..... 8)
If you go thjs posting, you can see my original rendering. Last few posts.

http://www.spudfiles.com/forums/500-fps ... rt,30.html

moonbogg really did a nice job.
Thanks Dewey. Hey, I just now saw those renderings you did in the other post. They look pretty great as well, and that was with autocad 14 if i'm not mistaken. If you had new technology you'd be cranking out some pretty nice stuff i'm sure.

Posted: Fri May 01, 2009 9:04 pm
by Solar
The game is Greg Hastings Tournament Paintball II

Posted: Tue May 05, 2009 8:01 pm
by Reeyah
Damn all i can render is a stick man on ms paint :lol: