Davidvaini wrote:
So why not use the air that pushed the BB around instead of wasting it?
If you have the full circle, any BB that doesnt get chambered has a second, third, or even a fourth chance of being chambered all within a split second. If you cut off the bottom, any BB that doesn't get chambered drops, gets pushed via the plunger into the air stream and therefore has created a longer time between chambering.
I'm not ready to build a BBMG, but I have given it some thought. So here is my 2 cents worth. If the chamber was a section of threaded pipe, they could be ordered in a groove as they spin so they exit in line with the barrel with less impacts from off center projectiles. Even a chamber motor to spin the air and BB will leave more energy for projectile delivery as the projectiles can enter the barrel with higher average velocity.
I thinking any BB that doesn't properly chamber for whatever reason could continue to spin following the thread grove and eject itself off the end and return to the hopper. This could cause the occasional over full chamber from remaining plugged. Excess would auto purge themselves leaving the track clear for the hopper to dribble BBs into the path to pick up speed to enter the barrel at high speed.
Do you think it may improve average projectile speed and rate of fire?