lozz08 wrote:I suppose it doesn't take into account hopup.
It doesn't, and there's no (accurate) way to estimate lift using a program that's not built for it.
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Taking the most effective BB to be the one that has least time to target, I've gone off and done some calculation, and the results tell me that I've been an idiot.
Ignoring changes in Cd with velocity (which Chairgun
also does) initial energy is irrelevant, and I should have known that from the off. That is to say, that for a given range, there is one BB weight that will get there in less time than others, regardless of the muzzle energy involved.
So, whatever the energy of a given airsoft gun...
0.12g is least time up to 8.5 metres.
0.20g from there up to 12 metres
0.23g from there up to 13.4 metres
0.25g from there up to 14.8 metres
0.28g from there up to 18.2 metres.
0.30g from there onwards... although I didn't do anything for heavier BBs.
The important thing is that the 0.30g BBs, although the range needs to be more than 18.2 metres for them to get there in less time, up until that point, they are only ever a maximum of 16 milliseconds slower to any range up to that than ANY other BB.
I should note that at any REAL distance, because the lighter BBs lose velocity so fast, the heavier BBs retain the most velocity.
Past about 10-12 metres, the 0.30g BBs
are travelling faster than anything else. (And their additional velocity retention will mean they'll keep more lift further from the muzzle, as lift is dependent on airspeed velocity.)
But in a similar way to the fact that the 0.30g BBs aren't ever that much longer to the target than any other BB, the inverse is somewhat true. The lighter BBs aren't ever too appalling beyond their optimum range (except 0.12g, which
is a joke.)
In best terms, I think the answer is to go for the heaviest BB that your hop-up will adequately lift/stabilise, as they'll have the best "time to target" (at least, where the difference matters), will retain lift better (for a more favourable trajectory), as well as keep energy longer (meaning hits will be noticed.)
But I wouldn't recommend 0.12g for any airsoft gun, unless it really IS the only thing you can use (in which case, get a gun that actually works). It loses velocity too fast, so loses its lift quickly, and at longer range, your target may well not notice a hit.
Of course, I stress that this is a purely mathematical approach to the question - and it is using a crude ballistic model (it's easier to do this outside the LRC). It is not based on actual experience of airsoft play - but it is based on ballistics experience.
Feel free to quote this post on Airsoft forums in any such debates (or just be sneaky, and keep the information for your own advantage in your games.)