Ragnarok wrote:Technician1002 wrote:Again, this is used to eliminate slow startup of my valve.
Um, not to be pedantic*, but that's not
really true, is it?
Sure, it might be a beneficial side effect, but I know you gave included that distance so that the piston had distance to accelerate into where it wouldn't hit (/break off) the "reset pin" on the trigger rod.
If you model a very close ratio piston valve in GGDT, you will see that when the pilot is vented, the force to open the valve at the beginning is very low and slows the valve as it creeps open before it cracks enough to pop open. This beneficial side effect was indeed considered in the design of the valve. Without a strike, the very narrow ratio valves can have >5ms from crack to pop. Getting past this slow leak position by having struck the valve changes the numbers drastically bypassing the long duration of the slow leak positions by having the piston up to a moderate speed when the valve cracks open. This changed the valve from ~5 ms from valve seal crack to full open and reduced it to <1ms.
This change permitted opening the valve fully before lightweight items could move very far in the barrel. A slow valve would have given the 4 inch poof foam ball a slow initial acceleration. Before the 4 inch foam ball launch was dropped from the official competition, the speed the valve cracked open was very important. We were getting almost 500 FPS on a 4 inch foam ball at only 60 PSI. A foam ball was busting out the bottom of poly buckets. This is directly due to the minimum crack to full open speed the valve provides.
Note the 3-4 inches of rope length between my foot and the breech. This is acceleration distance before the valve gets yanked open. This used to be much shorter.

This improvement was built into the later designs with the rod. It killed two design items at once.
Due to the complexities of the valve dynamics, the primary design was to avoid hitting the reset pin. The speed the piston is moving when the air seal is broken is secondary and in the design. The engineers judging the papers noticed this design touch and loved it.
My very first QDV did not have this fast start and some kids would crack the valve and due to the tight o rings, the valve would hiss instead of popping open. This was fixed simply by adding a longer pull rope to the golf ball. Now when the cord is stepped on and the cannon is lifted, the lift provides considerable momentum before the rope comes taunt and yanks the valve open. I learned a lot from the first cannon. The sliding rod does in fact have 2 important design properties. One is the speed the rod is moving as it hits the piston.
Sometimes kids are gun shy and still slowly pick it up to pull the rope taunt gently. The difference in the launches is noticeable as a slow pull will often allow the projectile to have considerable movement in the barrel before the valve pops open. I get the kids to do a ready aim fire sequence to ensure they get the sudden lift and resulting cord yank on that cannon.
The floating o ring cannons tend to just pop, but with light projectiles and a light touch, it is possible to get a slow opening that is noticeable. A moderate pull speed is all that is required to get high performance.
Edit, the steel nut on the rod in the larger cannon is an elastic collision.

The steel on HDPE is a bouncy collision. I don't mention it much as not too many people will notice the benifit. The rope pulled design is inelastic.
Found another photo showing the long cord between the piston and the golf ball. This length is to provide a good yank start. Photo is at the bottom.
I just visited the official contest website to verify this impact opening was mentioned. It is there.
The initial opening speed was considered to get the opening avalanche started faster. It was decided to decouple the trigger rod from the valve core to reduce moving mass further and permit an impact to start the core motion. This operation is much like a cue stick hitting a billiard ball for a short acceleration time.
https://inteltrailblazerschallenge.wiki ... +brag+zone