Posted: Sun Jul 23, 2006 9:05 am
Pov-ray isn't that complicated to use, unless you want to make things "pretty"... you can make probably 95% of all objects you want with 4 different shapes and 4 operators:
(in order of frequency of use, in syntatical form}
sphere {<x> (of center), radius }
lathe { linear_spline, #points, <x> (of point), point, point... }
box { co-ord of one point, co-ord of opposite point }
torus { major diameter, minor diameter }
rotate <x> OR rotate x(or y or z)*number
union {a, b, c...} (kindof a "plus" thing)
difference {a, b} (kindof a "minus" thing)
translate <x> OR rotate x/y/z*number
Texture options can get complicated, but you can get pretty good results - certainly better than most other programs - with just this:
texture {
pigment { rgb <a> }
finish { phong .5}
}
(in order of frequency of use, in syntatical form}
sphere {<x> (of center), radius }
lathe { linear_spline, #points, <x> (of point), point, point... }
box { co-ord of one point, co-ord of opposite point }
torus { major diameter, minor diameter }
rotate <x> OR rotate x(or y or z)*number
union {a, b, c...} (kindof a "plus" thing)
difference {a, b} (kindof a "minus" thing)
translate <x> OR rotate x/y/z*number
Texture options can get complicated, but you can get pretty good results - certainly better than most other programs - with just this:
texture {
pigment { rgb <a> }
finish { phong .5}
}