Page 3 of 3
Posted: Mon Oct 01, 2007 5:23 am
by Hubb
@grumpy: That set of rules was really what I was looking for, or something from the Scenario League. Can you provide a link to a site I can find the whole set?
@Jimmy: That is why the fps is set so much lower than a paintball (at no more than 300fps).
@ShowNoMercy: I am located in South Georgia. Hopefully, the field will be playable in a few months.
Posted: Mon Oct 01, 2007 1:58 pm
by grumpy
Posted: Mon Oct 01, 2007 2:21 pm
by iknowmy3tables
technically rules only have to be as strict depending on how well you write the wavier
pleases don't go too strict on the cannons or you put a lot of good spud gunners out of luck
Posted: Mon Oct 01, 2007 2:38 pm
by Hubb
iknowmy3tables wrote:technically rules only have to be as strict depending on how well you write the wavier
pleases don't go too strict on the cannons or you put a lot of good spud gunners out of luck
I've been on this site for a while and I know the pride one takes in making one of these. I wouldn't dare limit a perfectly good cannon.

Posted: Mon Oct 01, 2007 3:54 pm
by jimmy101
hubb017 wrote:@Jimmy: That is why the fps is set so much lower than a paintball (at no more than 300fps).
Isn't 300FPS the standard speed for indoor paintball fields? IIRC, it is around where I live.
Posted: Tue Oct 02, 2007 5:06 am
by Hubb
300 fps is the maximum, not standard. Paintball markers are usually set to around 280fps due to some paintball markers shooting hot (paintball term meaning the marker shoots higher than 300fps).
From what I've read and played, alternative weapons are usually set to no more than 250fps, due to their kinetic energy capabilities.