Page 5 of 6
Posted: Thu Dec 06, 2007 3:25 am
by BigGrib
i think you would need a spring or something to pop those wings open at max height or something
Posted: Thu Dec 06, 2007 3:30 am
by Carlman
rubber band worx aswell as JSR has put in one of the posts on the previous page.
Posted: Thu Dec 06, 2007 4:39 am
by jackssmirkingrevenge
Carlman wrote:would it 'glide' and hit slow enough to preserve the camera though?
It will be a fast glide but if the camera's in a well padded housing it should survive. Of course first I would recommend a few dummy runs with a counterweight in place of the camera, and even before firing a few hand thrown launches to make sure you have the CG right would not go amiss.
what kind of lab work u in?, ive just finished skwl and am considering lab tech/analysist as a career
I work in a pharmaceutical lab, we manufacture
APIs, so basically I get paid to play with expensive white powder

I would recommend it as a career if you're technically and chemically inclined, certainly beats an office job

Posted: Thu Dec 06, 2007 5:33 am
by rna_duelers
It also means that your on a list of "watch" if lots of exotic drugs become available around were you live.
Just shoot and hope for the best!
Posted: Thu Dec 06, 2007 5:36 am
by jackssmirkingrevenge
Highly unlikely anyone would be using what we make recreationally, unless they enjoyed skin rashes and weak bones with no beneficial narcotic effects.
Posted: Thu Dec 06, 2007 5:39 am
by rna_duelers
So very true,do you think that the ingredients and time going into making the drugs is worth the amount the companies charge?Because some of my medication is...Well expensive,very expensive.
Posted: Thu Dec 06, 2007 5:54 am
by jackssmirkingrevenge
It's very, very expensive to manufacture, the profit margins aren't that great - aside from patents and licensing, the materials, equipment and facilities are all extremely costly, some of the instruments I use come close to $100,000 and they're just as costly to maintain. When you're talking about people's health, you can't afford to be less than 100% safe with everything you do, and that costs money.
Posted: Fri Dec 07, 2007 2:26 am
by Carlman
yes i will definetly do a test run or 20 lol
just had a brainwave, what if the chute was ejected via the force of a mini combustion inside the projectile activated from a mercury switch?
yea ill be thinking more into that career mite hav a few Qs sumtime aswell if thts all good.
Posted: Fri Dec 07, 2007 2:36 am
by jackssmirkingrevenge
just had a brainwave, what if the chute was ejected via the force of a mini combustion inside the projectile activated from a mercury switch?
That sounds like a plan, if you're willing to pack stungun/camera flash electronics into your projectile. Another (lighter, cheaper) idea would be to use a
model rocket ingitor in the middle of your fuel/air mix.
Posted: Fri Dec 07, 2007 2:53 am
by Carlman
how about a bit of steel wool between two screws conected to a mercury switch and a 9v battery??
Posted: Fri Dec 07, 2007 2:59 am
by jackssmirkingrevenge
Just as good, even better if you tape a match head to it, and I'll stop there as this forum does not allow discussions about solid propellant.
Posted: Fri Dec 07, 2007 3:02 am
by Carlman
its all good thn just gotta get the time 2 make 1 now

Posted: Fri Dec 07, 2007 12:15 pm
by jimmy101
BigGrib wrote:
Jack, you would be surprised, water rockets typically pull 100~200 G's at launch. I looked it up and Estes rockets only do 10~30 G's.
A 300 FPS spud gun with a 3' barrel has an average accelation of about 470g. A lot more than an Estes rocket but not that much more than a water rocket (only a factor of 3 or so

).
umm check on page 2 of this thread, because i did the math at 300 fps and a 3' barrel and it's almost twice as much coming in at 928.57 g's
ummm, I think you made an error in your math. The acceleration is gross estimate is ~470 Gs.
Accelerating from 0 to 300 FPS and assuming constant acceleration means the average velocity in the barrel is 150 FPS.
Time to travel 3' at 150 FPS is 0.02 seconds.
Acceleration = dV/dT = 300 FPS/0.02 seconds = 15,000 FPSS.
G=32 FPSS so 15,000 FPSS/32 FPSS =
470 G.
Posted: Fri Dec 07, 2007 1:12 pm
by jimmy101
jackssmirkingrevenge wrote:
Water rockets accelerate better than their solid propellant burning cousins?!
Someone should tell NASA

Yep, water rockets typical outperform, in terms of maximum acceleration, solid fuel burning rockets by an order of magnitude or more. It is "all the other stuff" that makes water rockets impractical.
A very good water rocket flight simulator is
http://www.et.byu.edu/~wheeler/benchtop/sim.php
With all defaults values the acceleration peaks out at ~300G. But, the rocket only maintains that acceleration for a small fraction of a second. (This programs is to water rockets what GGDT is to pneumatic spud guns. It is generally considered to be reasonably accurate if the input parameters are correct.)
NASA already knows about water rockets.
NASA has an extensive set of pages on the design, building, testing and simulation of water rockets.
For example;
http://exploration.grc.nasa.gov/educati ... ourney.htm
Some of the NASA water rocket simulators;
http://exploration.grc.nasa.gov/educati ... ocket.html
http://exploration.grc.nasa.gov/educati ... t/RM2.html
Posted: Fri Dec 07, 2007 3:24 pm
by BigGrib
Hey Thanks for going over and correcting everyone and I'm sure that NASA did know about water rockets and I think it was a smart ass coment that JSR wrote. And 928.57 g's sounds more impressive. oh yeah and since you can't tell a smart ass comment when you see one, THIS IS ONE OF THEM.