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3D modeling ?
Posted: Sat Aug 18, 2007 1:45 am
by CannonCreator
Does anyone know were to get or have a 3d modeling program, that is easy to make potato cannon designs with, Or a program that specializes in PVC modeling, or designs?
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If so please post a link to the download site, or info on the program.(Don't say a peice of paper and a pencil)
The process of cannon designing will change for Spudfiles
Re: 3D modeling ?
Posted: Sat Aug 18, 2007 1:59 am
by Modderxtrordanare
CannonCreator wrote:If so please post a link to the download site, or info on the program. (Don't say a peice of paper and a pencil)
The process of cannon designing will change for Spudfiles
A piece of paper and a
pen?

(Man, I crack myself up sometimes.)
Click url=
http://www.blender.org/]me[/url].
Posted: Sat Aug 18, 2007 2:22 am
by CannonCreator
Ok that dosn't work well I cant figure it out, anyone else have something?
Posted: Sat Aug 18, 2007 2:35 am
by spud yeti
This baby's pretty awesome, because its free, has instructions and is (comparitively) easy to use. I use it quite a lot anyways.
Good luck
Posted: Sat Aug 18, 2007 9:49 am
by CannonCreator
Ya actually I have this im messing with it right now. Im just seeing if there is anything easier to use, thanks.
Posted: Sat Aug 18, 2007 11:24 am
by sandman
there will be, if you are patient
but in the mean time blender is cool
Posted: Sat Aug 18, 2007 1:33 pm
by Modderxtrordanare
3D modeling isn't supposed to be that easy. It has a high learning curve.
Blender is one of the best ones (for free) you'll find, you just have to practice using it a little. Try taking the tutorials.
Oh yeah, BLB has a program that he uses for modeling things, and it is amazing. But I forgot what it was called..

Posted: Sat Aug 18, 2007 2:15 pm
by CannonCreator
ok, so should I download just the blender installer, or the installer, and that one archieve file?
Posted: Sat Aug 18, 2007 2:49 pm
by boilingleadbath
Uh, if we want something "easy" to use, we probably don't want to recommend <a href="www.povray.org">pov-ray</a>.
Why?
Because, in all likelihood, it is (someone's) definition of a "steep learning curve".
I mean, ok, it's pretty easy to stick a camera in the scene; we just type:
camera { location (x,y,z) look_at (x,y,z) }
And I guess it's not that hard to insert a simple lighting scheme...
light_source { (x,y,z) color rgb (r,g,b) }
But then if we want to stick a shiny red ball in there...
sphere { (x,y,z), radius
texture {
pigment { rgb (1,0,0) }
finish { phong .9 phong_size 10 }
}}
*************************************
Of course, it's not actually <i>hard</i> to use. It's just complicated enough that you quickly learn that the user's manual is your friend.
Posted: Sun Aug 19, 2007 12:17 pm
by jimmy101
Pov-ray does indeed have a very steep learning curve. But once you get used to it it is amazing.
This is my chrono rig, drawn in Pov-ray.

I probably used about 10% of the capabilities of Pov-ray for that drawing. (And 100% of my skills at using the program

) Click the picture to get the full resolution.
Posted: Thu Aug 30, 2007 12:53 am
by Rudesill Ballistics
I've always used Bryce.
http://www.daz3d.com/
It's not free, but it has boolean modeling, which makes fittings and pipes a little easier than other programs. The shapes aren't polygonal in shape, so high res is just as easy as zooming in.
I'd recommend Wings 3D, but it's only a modeler for the moment. You'd have to export it to another program to render.
http://www.wings3d.com/
Pov-Ray, if you can get used to the text interface is probably the best one you can get.
Blender has a learning curve to it, and you
NEED a three button mouse.
Posted: Thu Aug 30, 2007 6:16 pm
by sandman
no you dont, trust me

Posted: Thu Aug 30, 2007 6:49 pm
by Fnord
Are there any lightwave users out there?
Posted: Thu Aug 30, 2007 9:30 pm
by TurboSuper
Gmax ftw.
Posted: Fri Aug 31, 2007 2:48 pm
by sandman
i almost got Gmax but idk why i opted for blender but i like it so im not changing