Page 1 of 3

Safety Question

Posted: Thu Sep 27, 2007 4:03 pm
by Hubb
I'm about to begin construction on a paintball field. It is not going to be very big but I am going to allow the use of alternative weaponry (i.e. cannons, landmines, grenades, etc).

As far as cannons go, I am only allowing pneumatic cannons. I was wanting to know of any safety concerns that will be posted to each person participating, as each and every alternative homeade weapon will be inspected. I want to make sure I cover everything. This is what I have so far:

Each devise will have a safety pop-off
Each devise will be constructed of pressure rated components
Each devise will have a manual safety to block trigger usage
Each devise will have a barrel blocking devise
Each devise operating CO2 or HPA will be regulated

Is there anything I am missing? Also, input is welcome on grenades and mines as well.

Thanks

Posted: Thu Sep 27, 2007 4:14 pm
by jackssmirkingrevenge
Is there anything I am missing?
the spelling of "device" ;)

And no mention of maximum feet per second, rate of fire and projectile weight and construction. I suggest a good standard would be to have a consistent cardboard screen which the projectile/s must not penetrate in order to be considered safe.

Posted: Thu Sep 27, 2007 4:16 pm
by Redcoat
If your shooting at people put it on a lower psi etc.
We don't want another person to et hit in the temple and die and give spudding a bad name.

Posted: Thu Sep 27, 2007 4:19 pm
by ShowNoMercy
And if there is a minimum distance a cannon can shoot at a another player if that is allowed at all. I sure as hell wouldnt want to be shot point blank with 20 paint balls even if they are regged down.

Posted: Thu Sep 27, 2007 4:21 pm
by jackssmirkingrevenge
And if there is a minimum distance a cannon can shoot at a another player if that is allowed at all
I suppose the same rules as airsofters have for higher powered snipers would apply.

Posted: Thu Sep 27, 2007 4:27 pm
by ShowNoMercy
I still would hesitant to play in a field where I might chance getting a full load of paintballs to the head. Call me a coward but I know my cannon can shoot through a lot more than a plastic shield.

Posted: Thu Sep 27, 2007 4:29 pm
by jackssmirkingrevenge
You could have the artillery behind the lines in such a way that they'd never be at point blank range from anyone and be obliged to use indirect fire.

Posted: Thu Sep 27, 2007 4:41 pm
by ShowNoMercy
Or put the cannon in a fort or bunker and let every one know before that it will be there and after that its free game. The cannon wouldnt be able to move out of the bunker.

Posted: Thu Sep 27, 2007 4:43 pm
by Hubb
Added:

-No device ( :wink: ) will fire any projectile faster than 250fps
-No device will be used within 20 feet of another player
-Ammo used in these devises are as follows:
paintballs - no more than 15 per shot
nerf footballs - used on bunkers and tanks only
bladder type fills - used on bunkers and tanks only

Posted: Thu Sep 27, 2007 4:46 pm
by ShowNoMercy
20ft!?!?! 15 paint balls going at 250 fps will be a nice tight group of pain. Say hello to large bruises.

Posted: Thu Sep 27, 2007 4:47 pm
by Hubb
ShowNoMercy wrote:20ft!?!?! 15 paint balls going at 250 fps will be a nice tight group of pain. Say hello to large bruises.
What do you suggest?

Posted: Thu Sep 27, 2007 4:48 pm
by jackssmirkingrevenge
-No device ( Wink ) will fire any projectile faster than 250fps
Again I would suggest the "cardboard sheet" test as opposed to a fixed velocity - if only because you might not actually have access to a chrony to gauge the velocity. The point is an airsoft BB doing 250 fps is safe, a heavier dart at the same velocity could be lethal.

What you need is a comparison test with a willing volunteer ready to define the point where penetration of X sheets of cardboard = too much pain to handle ;)

Posted: Thu Sep 27, 2007 4:53 pm
by Hubb
jack: I do have access to a chrony. I also have access to some "friends" who can define that point for me. :D (I've taken a hit with my air cannon, modeled after the BECC with 20 balls at about 30ft).

I will consider this cardboard test as it does seem like a good way to judge that barrier.

Posted: Thu Sep 27, 2007 4:53 pm
by ShowNoMercy
I agree with Mr Jack on that one, but personally I don't think you should allow cannons to shoot at people. Unless you have a ref tagged to each cannon player, who is the judge of the distance? I can see a lot of arguing over the distance a player was shot at.

Posted: Thu Sep 27, 2007 4:55 pm
by Hubb
Added:

-Any shot fired at a player will be fired at a minimum distance of 20 feet and at a minimum angle of 40 degrees.
-Any player utilizing an alternative device will do so when accompanied by a ref

(Sound better)