Any LRC V3.0 Suggestions?
Posted: Sun Jun 24, 2007 1:49 pm
Well, if you've been following my recent posts, then you'll know that my Launcher Range Calculator is in the final stages of the V3 update.
Now, there will be a beta version in a few days, which will then be improved to become the full version after suggestions, but before then, does anyone have any early suggestions for additions or changes to my old Range calculator? I'm asking now, so I can avoid missing something obvious, then having everyone with the old version missing a really great feature.
Stuff you really hated, or would have preferred to be available?
To save you posting something that is already a cert for the update, the following things are already being implemented:
Full conversion:
The old version worked solely in SI units (probably to the annoyance of many people), but the new V3.0 will be able to handle a whole range of both metric and imperial units. If there is a really odd unit you might want, suggest it. But fairly common stuff like mph, kph, fps, oz., lbs., ft., inches, cm., troy ounces, grains, ft. lbs. - and the like is already mostly programmed in.
Terminal Velocity:
The old version had a mistake that meant that vertical drag didn't apply properly. This has been corrected, and there is now proper drag applied in all the correct directions.
Supersonic effects:
I'll admit it, the early versions of this won't be very accurate, but they will reduce supersonic errors a lot.
Altitude variations:
Air density changes as you go up, so this will be accounted for, as the range is affected by this.
Full weather controls:
Regardless of the weather, LRC V3 will be able to give an answer. Wind speed, direction, temperature, pressure and humidity are all covered.
No more auto calculations:
The old version calculated everytime you changed a box - the new version will only run when it is specifically told to, removing the risk of computer lag.
No more hang time limits:
The old version had a 15 second hang time limit. V3 will be able to calculate for just about any hang time you like.
Excessive calculations curbed:
The new version will only calculate as far as it needs to. Beyond that, it automatically stops, saving processor time. The new timebase settings will also allow people on slower or faster machines to customise the degree of accuracy against the computing time.
Full help guide incorporated into the file:
No more confusion about what the hell Cell F45 does. If you are meant to be able to use it, the guide will advise you on it's proper use.
There are a couple of other minor things that aren't really worth a big mention, but they'll be there none the less. The new version will calculate your local gravity to get you an accurate result.
Well, that's about all I can remember I'm going to be including, but if you have any more ideas, then this is the time to post them.
I'm not going to include weird stuff like the effect of magnetic braking from firing a conductive round through the earth's magnetic field. That's just too silly.
Now, there will be a beta version in a few days, which will then be improved to become the full version after suggestions, but before then, does anyone have any early suggestions for additions or changes to my old Range calculator? I'm asking now, so I can avoid missing something obvious, then having everyone with the old version missing a really great feature.
Stuff you really hated, or would have preferred to be available?
To save you posting something that is already a cert for the update, the following things are already being implemented:
Full conversion:
The old version worked solely in SI units (probably to the annoyance of many people), but the new V3.0 will be able to handle a whole range of both metric and imperial units. If there is a really odd unit you might want, suggest it. But fairly common stuff like mph, kph, fps, oz., lbs., ft., inches, cm., troy ounces, grains, ft. lbs. - and the like is already mostly programmed in.
Terminal Velocity:
The old version had a mistake that meant that vertical drag didn't apply properly. This has been corrected, and there is now proper drag applied in all the correct directions.
Supersonic effects:
I'll admit it, the early versions of this won't be very accurate, but they will reduce supersonic errors a lot.
Altitude variations:
Air density changes as you go up, so this will be accounted for, as the range is affected by this.
Full weather controls:
Regardless of the weather, LRC V3 will be able to give an answer. Wind speed, direction, temperature, pressure and humidity are all covered.
No more auto calculations:
The old version calculated everytime you changed a box - the new version will only run when it is specifically told to, removing the risk of computer lag.
No more hang time limits:
The old version had a 15 second hang time limit. V3 will be able to calculate for just about any hang time you like.
Excessive calculations curbed:
The new version will only calculate as far as it needs to. Beyond that, it automatically stops, saving processor time. The new timebase settings will also allow people on slower or faster machines to customise the degree of accuracy against the computing time.
Full help guide incorporated into the file:
No more confusion about what the hell Cell F45 does. If you are meant to be able to use it, the guide will advise you on it's proper use.
There are a couple of other minor things that aren't really worth a big mention, but they'll be there none the less. The new version will calculate your local gravity to get you an accurate result.
Well, that's about all I can remember I'm going to be including, but if you have any more ideas, then this is the time to post them.
I'm not going to include weird stuff like the effect of magnetic braking from firing a conductive round through the earth's magnetic field. That's just too silly.