Distance the piston needs to move?

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Metalcookie
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Wed Mar 10, 2010 6:33 pm

Hello all, I'm new to the forums. Some might recognize me from the benheck forums.

Anyways, my attempts at building a piston valve failed, but I'm willing to try again. I don't give up easily. I was wondering, how far does the piston need to move back in order for good airflow? I've heard from Klugeboy that your piston needs to move 1/4 the diameter of the port. So, with a 1 inch port, would it need to move 1/4 of an inch to get good airflow?
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Wed Mar 10, 2010 6:38 pm

Metalcookie wrote:So, with a 1 inch port, would it need to move 1/4 of an inch to get good airflow?
Yes, it's called the D4 rule.

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velocity3x
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Wed Mar 10, 2010 7:09 pm

Metalcookie wrote:how far does the piston need to move back in order for good airflow?
Depends on the kind of performance you hope to achieve. I shoot high pressure (1000psi) in high volume. I make my valves according to the "D1" rule! D2 or D4 will launch a projectile but, D1 gives serious performance.
Metalcookie
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Wed Mar 10, 2010 8:12 pm

Which rule would you recommend for a noob like myself?
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clemsonguy1125
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Wed Mar 10, 2010 8:24 pm

Well the less room you give your piston to move back the smaller the pilot volume so 1/4 inch sounds good but I wouldnt suggest more than 3/8 inch if you want more space to move back
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MrCrowley
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Thu Mar 11, 2010 12:02 am

The 'D4' rule is mainly for coaxials. I like to give a bit more for barrel sealing pistons in a tee configuration. As long as your pilot valve is decent and your pilot volume isn't huge, you should be fine giving your piston a little bit extra room to move back.
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jackssmirkingrevenge
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Thu Mar 11, 2010 1:32 am

Have a read through this post.
hectmarr wrote:You have to make many weapons, because this field is long and short life
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grock
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Thu Mar 11, 2010 2:05 am

well, on mine i used some math. if you have a 3 inch (pretend its ACTUALLY 3.0") barrel, you can figure the surface area of the port is ~7 square inches. the circumfrence of the pipe is about 9.5" therefore, (7/9.5) the piston would only need to move back .75 of an inch, to get (IMO) max air flow. it worked pretty well for me, threw some 4 lb projectiles pretty damn hard, the gun's recoil tilted my stand (which happened to be a forklift)
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jackssmirkingrevenge
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Thu Mar 11, 2010 2:10 am

grock wrote:well, on mine i used some math. if you have a 3 inch (pretend its ACTUALLY 3.0") barrel, you can figure the surface area of the port is ~7 square inches. the circumfrence of the pipe is about 9.5" therefore, (7/9.5) the piston would only need to move back .75 of an inch, to get (IMO) max air flow.
That is pretty much where the D/4 rule came from, 0.75" is 1/4 of 3" ;)
hectmarr wrote:You have to make many weapons, because this field is long and short life
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psycix
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Thu Mar 11, 2010 7:19 am

For coaxials:
D/4 + a little
D/4 origins from the math grock posted. However, always give it a little bit more to avoid restriction and to make up for things like piston bounce, sealing face flapping, air friction etc.

For T-valves, porting a bit smaller than the piston OD and T ID.
D/2 + a little
The air can now only come from one side (180*) instead of from all sides (360*), like in a coax.
D/2 should do it, and then throw in a little extra to avoid restrictions.
D/3 or larger recommended, especially on larger portings.

For T-valves, porting close to T ID:
D/1 + a little
When the chamber side approaches the porting (such as porting = 90% of piston dia) you will need to open it completely for full flow, and then a bit more to avoid restrictions.
Till the day I'm dieing, I'll keep them spuddies flying, 'cause I can!

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grock
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Thu Mar 11, 2010 1:16 pm

jackssmirkingrevenge wrote:
grock wrote:well, on mine i used some math. if you have a 3 inch (pretend its ACTUALLY 3.0") barrel, you can figure the surface area of the port is ~7 square inches. the circumfrence of the pipe is about 9.5" therefore, (7/9.5) the piston would only need to move back .75 of an inch, to get (IMO) max air flow.
That is pretty much where the D/4 rule came from, 0.75" is 1/4 of 3" ;)
thought that was just coincidence. didn't know it usually worked. funny though
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jackssmirkingrevenge
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Thu Mar 11, 2010 1:22 pm

Yep, I had illustrated the math here.
hectmarr wrote:You have to make many weapons, because this field is long and short life
Metalcookie
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Thu Mar 11, 2010 10:03 pm

Thanks for the input guys :D

I have but one more question: what would be a good material to make the piston out of? I was thinking either a 1 1/4 inch coupler or a piece of molded hot glue.
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Fri Mar 12, 2010 12:13 am

hectmarr wrote:You have to make many weapons, because this field is long and short life
Metalcookie
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Sat Mar 13, 2010 9:21 pm

Guys thanks so much for your help! I built a working piston valve! :D I used spare parts from mah other cannon for most of the parts, and tested it at around 75 psi. I can't really estimate what kind of performance it has, because It's really dark out, and I didn't have proper spuds. I'm going out of town all this week, but will be back friday. I'll post pics and what not next weekend.
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