Flatline barrels

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Dubz
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Has anyone played around with different angles for the the flat line barrels?
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What do you mean by angles? Aiming up or down?
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saefroch
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Flatline barrels have a curve in them, designed to create a hopup-like effect, and generate a flat trajectory. I just read the wikipedia article.
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mobile chernobyl
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If you want "different angles" you should try the apex barrel - it was made by BT paintball, which I believe was a spinoff of tippmann - formed by a son of the owner. Its like the flatline in that it induces spin, but unlike the flatline its not as gradual and works more like a hop-up in in that regard.

http://www.paintball-online.com/shop/Pr ... RAPEX.aspx
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jackssmirkingrevenge
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These are my favourites.

Have a look at their videos.

The paintballs in high speed are clearly spinning quite randomly, and the manufacturer claims that the barrels provide rifling and backspin.

This is a contradition in terms if ever there was one, backspin implies the ball is spinning end over end - the very motion rifling is supposed to prevent!

:roll:
hectmarr wrote:You have to make many weapons, because this field is long and short life
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Hubb
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I've shot a flatline for years. It has a learning curve (no pun intended). As far as shooting different angles, yes it will. But if you're looking just to shoot angles, go with the APEX (which has a lesser learning curve).
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mobile chernobyl
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jackssmirkingrevenge wrote:These are my favourites.

Have a look at their videos.

The paintballs in high speed are clearly spinning quite randomly, and the manufacturer claims that the barrels provide rifling and backspin.

This is a contradition in terms if ever there was one, backspin implies the ball is spinning end over end - the very motion rifling is supposed to prevent!

:roll:
Haha thanks for posting that - It's comical that rifling in paintball still exists, but sure enough, every 5 years or so a new company comes out with the "revolutionary" technology... and nobody buys it lol.

Hubb - Last I shot a flatline I noticed that although it did aid in giving greater distance it did so at a sacrifice for speed - and at the great distances it did reach, by the time it got there it had lost so much speed to it's backspin that it's dependability to break on target was greatly jeopardized. This was confirmed by the group of users that were using it too, they mainly touted that although it could reach farther, it's main benefit was a flatter trajectory at normal distances...

This non-breaking issue could be mitigated by using a thin shell paint but tippmann's aren't exactly the most gentlest guns on paint...
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Hubb
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Tippmann's biggest mistake with the Flatline is that they advertised it for an increase in distance. While the backspin does make the round fly further, it suffers in the velocity range at those greater distances. And because of this hyped up advertisement by Tippmann, they kind of left out the bad qualities, i.e. a dramatic loss in velocity at those greater distances. And because of this hype by Tippmann, a lot of people who use the Flatline do so thinking it's a miracle barrel, but then complain about it because it don't fire like a real firearm (accuracy loss, paint breaking, etc). < A lot of that you covered, MC.

My Flatline is a fantastic barrel because I use it for it's real intended purpose; to produce greater accuracy at normal range. Once the Flatline is tuned into the shooter and marker, it produces wonderful accuracy. But that tuning in is the learning curve I spoke of, and a lot of those users who complain about the Flatline never take the time to tune it in.

And I'll stop there. I could go on and on about the pros and cons about this barrel, but I don't think I have the time for that.
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jackssmirkingrevenge
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I don't know if hopup is a good idea at all.

I mean fair enough, it flattens the trajectory and reduces the effect of gravity - in the vertical plane. As it's slowing down the projectile however, it's making it even more susceptible to the effects of wind in the horizontal plane.

It would be much better to have no spin and just practice enough so you can quickly judge and compensate for different distances on the field.
hectmarr wrote:You have to make many weapons, because this field is long and short life
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mobile chernobyl
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jackssmirkingrevenge wrote:It would be much better to have no spin and just practice enough so you can quickly judge and compensate for different distances on the field.
Or as we used to say in Speedball - Accuracy by volume lol
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pneumaticcannons
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lol that hammerhead excuse of a company os hilarious :lol: Jsr stole the words from my mouth. Also, take a look at the "customer reviews" :D
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