3D modeling ?

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CannonCreator
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Does anyone know were to get or have a 3d modeling program, that is easy to make potato cannon designs with, Or a program that specializes in PVC modeling, or designs?

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If so please post a link to the download site, or info on the program.(Don't say a peice of paper and a pencil)


The process of cannon designing will change for Spudfiles
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Modderxtrordanare
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CannonCreator wrote:If so please post a link to the download site, or info on the program. (Don't say a peice of paper and a pencil)


The process of cannon designing will change for Spudfiles
A piece of paper and a pen? :lol: (Man, I crack myself up sometimes.)


Click url=http://www.blender.org/]me[/url].
Spudding since '05. Proud waster of plumbing and plumbing accessories.

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-How-To: Modding a Sprinkler Valve
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CannonCreator
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Ok that dosn't work well I cant figure it out, anyone else have something?
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spud yeti
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This baby's pretty awesome, because its free, has instructions and is (comparitively) easy to use. I use it quite a lot anyways.
Good luck
really good quote/phrase here
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CannonCreator
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Ya actually I have this im messing with it right now. Im just seeing if there is anything easier to use, thanks.
sandman
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there will be, if you are patient

but in the mean time blender is cool
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Modderxtrordanare
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3D modeling isn't supposed to be that easy. It has a high learning curve. :wink:

Blender is one of the best ones (for free) you'll find, you just have to practice using it a little. Try taking the tutorials.



Oh yeah, BLB has a program that he uses for modeling things, and it is amazing. But I forgot what it was called.. :?
Spudding since '05. Proud waster of plumbing and plumbing accessories.

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-How-To: Modding a Sprinkler Valve
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CannonCreator
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ok, so should I download just the blender installer, or the installer, and that one archieve file?
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boilingleadbath
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Uh, if we want something "easy" to use, we probably don't want to recommend <a href="www.povray.org">pov-ray</a>.

Why?

Because, in all likelihood, it is (someone's) definition of a "steep learning curve".

I mean, ok, it's pretty easy to stick a camera in the scene; we just type:

camera { location (x,y,z) look_at (x,y,z) }

And I guess it's not that hard to insert a simple lighting scheme...

light_source { (x,y,z) color rgb (r,g,b) }

But then if we want to stick a shiny red ball in there...

sphere { (x,y,z), radius
texture {
pigment { rgb (1,0,0) }
finish { phong .9 phong_size 10 }
}}
*************************************

Of course, it's not actually <i>hard</i> to use. It's just complicated enough that you quickly learn that the user's manual is your friend.
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jimmy101
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Pov-ray does indeed have a very steep learning curve. But once you get used to it it is amazing.

This is my chrono rig, drawn in Pov-ray.
Image
I probably used about 10% of the capabilities of Pov-ray for that drawing. (And 100% of my skills at using the program :D ) Click the picture to get the full resolution.
Image
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Rudesill Ballistics
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I've always used Bryce.

http://www.daz3d.com/

It's not free, but it has boolean modeling, which makes fittings and pipes a little easier than other programs. The shapes aren't polygonal in shape, so high res is just as easy as zooming in.

I'd recommend Wings 3D, but it's only a modeler for the moment. You'd have to export it to another program to render.

http://www.wings3d.com/

Pov-Ray, if you can get used to the text interface is probably the best one you can get.

Blender has a learning curve to it, and you NEED a three button mouse.
sandman
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no you dont, trust me :wink:
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Are there any lightwave users out there?
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TurboSuper
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Gmax ftw.
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sandman
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i almost got Gmax but idk why i opted for blender but i like it so im not changing
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