
I think it'll be simple but there are a whole punch of problems listed in that picture, read the stuff from there. Though since i'm from Aussielands i'm going to be using arts and craft beads XS




Well i think in the case where the dowel pushes one bb at the time, i think i would flick the trigger so the bb will flick into the spinning discs. and as the diagram states, the wheels will always be spinning, just turn it off when there aren't any enemy around.hubb017 wrote: Problem number 1: You mentioned a dowel to push one bb at a time. I think this needs to be re-evaluated. It will eat away at the rubber on your wheels and I'm not even sure it would work.
Problem number2: Assuming the wheels will begin to turn when you press the trigger, the bb is going to be projected by the initial movement and not the full speed of the wheels.
If you eliminate the dowel and decide to go full-auto, it should work nicely. Can't wait to see it





hop up...Panzerfaust wrote:Problem: if you use two motors, there is no way to guarantee they will be spinning at the same speed. If one is spinning faster than the other, your gun will shoot sideways.


there won't be a problem because if both motors are hooked up on the same battery pack it the energy "should" spin at the same speed no matter what.Panzerfaust wrote:Problem: if you use two motors, there is no way to guarantee they will be spinning at the same speed. If one is spinning faster than the other, your gun will shoot sideways.

hectmarr wrote:You have to make many weapons, because this field is long and short life

100mph is less than 150 feet per second, that isn't exactly good power for an airsoft gun. You'd need some very powerful motors to get decent power, which is why I think it's a better idea to go with the centrifugal design - simpler and less bulky.ammosmoke wrote:I have seen pitching machines accurately firing at 100mph using the same concept, so I think you are fine.
hectmarr wrote:You have to make many weapons, because this field is long and short life
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