_Fnord wrote:Here's a related question: Has anyone ever tried plating the inside of a chamber with a paper-thin coating of polished copper/aluminium?
I am not aware of that exact situation, however, I do believe that reflective paints have been used for a similar purpose - one cannon I think does is BigBang's Crusader, and as you may well know, that was chronoed as supersonic.
I would link to the spudtech archive, but it seems to be down ATM.
Now, combustions are only about 15% efficent at best. It wouldn't be completely unreasonable to consider that the remaining 85% was all heat loss. (Some energy will go into sound, and some into leaks and friction - but if any significant percentage went to sound you'd know about it)
Cutting heat loss to 80% of it's current value (a little optimistic, but not completely inconceivable) would roughly double the amount of energy available to go into the projectile. The C:B ratio would need adjustment to take full advantage of this, but as you can see, relatively small drops in heat loss will massively increase the potential of a combustion.
It therefore has somewhat surprised me that little attention is paid to the subject when talking about how to improve a combustion's performance.
General advice is just "Chamber fan, better ignition, propane metering and the right C:B ratio", but "reduce heat loss" should really be added to the end of that list. If that were done, the real potential of combustion launchers could be unlocked.
Just something as simple as spraying the interior of the chamber in a reflective silver would have some effect, and wouldn't be particularly difficult or costly. If heat reflective paint could be found, that would be even better.
I was planning on trying it out myself next time I build a combustion.
@Hubb017: Given that most combustions are not air-tight, the heating would of course raise temperature, but I would guess that the launcher would then leak a large amount of gas mixture because of the raised pressure of the higher temperature gas - until the heated gas mixture was then back at atmospheric pressure.
The technique would need to be used with a burst disk to achieve any gain, and the chamber would need to be sealed - this would make any maintenance of the chamber fan difficult. Even then, I suspect any improvement in velocity would be more due to the burst disk than the heating.
Now, consulting GasEq, it becomes apparent that a lack of burst disk in the design would actually lower peak pressure.
For Adiabatic combustion at constant volume, the peak pressure is lowered by about an atmosphere when the mix is heated from 20 degrees C to 60 degrees C.
With the burst disk, the peak pressure rises fractionally, but only by a matter of a couple of psi.
Speed of sound in the gas is raised by about 10 fps, but when it's already about 3250 fps, those last few fps are insignificant.
Therefore, I'd say that no (noticeable) advantage would come from any peak pressure or speed of sound changes.
However, the changes in burn rate might propose a small advantage. My advice would differ though - it would just be simpler and much more effective to build a hybrid instead.