muzzle velocity??
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shadowghost21
- Private 3

- Posts: 47
- Joined: Tue Sep 19, 2006 7:48 pm
I have GGDT and im trying to use it to find a muzzle velocity of a nerf gun. Since nerf guns have no valves I dont know how to use GGDT without a valve, it is just a spring compression piston. You guys know how nerf works but nay way I need a work around for GGDT or a way to work out a pressure equaltion. P1V1=P2V2 where P1 is the current pressure of the atmosphere where you live and V1 is the volume of the chamber when the piston is compressed. I solved to P2 and put that into GGDT but had to tweak a lot of numbers to get a velocity that made any sense. But if you guys know how I could find the velocity of a projectile or recompute the pressure. A work around for GGDT??
- boilingleadbath
- Staff Sergeant 2

- Posts: 1635
- Joined: Sat Mar 12, 2005 10:35 pm
- Location: Pennsylvania, USA
My geuss is that the slow pressure rise from the movement of the piston will interfere with your predections.
Maybe you could model this by having a large dead space, and a momentarily-open "generic" valve?
(but hell if I know...)
Maybe you could model this by having a large dead space, and a momentarily-open "generic" valve?
(but hell if I know...)
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shadowghost21
- Private 3

- Posts: 47
- Joined: Tue Sep 19, 2006 7:48 pm
sounds good I will try that it should work, what value should I put into the 'Open Time' about 1000ms or more, and for the dead space I use half of my total volume.
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