Dead Space Question

A place for general potato gun questions and discussion.
User avatar
Hubb
First Sergeant 2
First Sergeant 2
Posts: 2390
Joined: Mon May 28, 2007 8:39 am
Location: South Georgia
Contact:

Nothing is in the wiki on this topic and searching didn't reveal too much.

My current design is going to call for dead space. My question is, how much is too much dead space? I know GGDT will show the effects of dead space but every simulation I've ran, it doesn't really effect the shot too much (maybe 1 or 2 fps).

Thanks
User avatar
MaxuS the 2nd
Corporal 2
Corporal 2
Posts: 674
Joined: Sat Jan 19, 2008 3:59 pm

Why would you want dead space?
User avatar
bigbob12345
Staff Sergeant
Staff Sergeant
Posts: 1516
Joined: Sat Dec 01, 2007 9:13 am
Location: Mercer Island,Washington

dead space wont really affect performance that much at all and is essential if you are looking to break the sound barrier with air(the air needs to heat up before it can get to the sound barrier)
It will even increase performance in some circumstances
User avatar
Hubb
First Sergeant 2
First Sergeant 2
Posts: 2390
Joined: Mon May 28, 2007 8:39 am
Location: South Georgia
Contact:

The reason I "want" dead space is because I'm building a magazine fed launcher. The bolt and receiver portions are going to create dead space. It's going to be about 7 or 8 inches of dead space, but the barrel is 1/2".

bigbob: I don't really want to break the sound barrier (yet) and am not too sure of this dead space helping the launcher. But I appreciate the post.

Any other answers?
User avatar
MaxuS the 2nd
Corporal 2
Corporal 2
Posts: 674
Joined: Sat Jan 19, 2008 3:59 pm

I think you should still try to have as little dead space as is possible.
User avatar
Hubb
First Sergeant 2
First Sergeant 2
Posts: 2390
Joined: Mon May 28, 2007 8:39 am
Location: South Georgia
Contact:

I have, however,
hubb017 wrote:The reason I "want" dead space is because I'm building a magazine fed launcher. The bolt and receiver portions are going to create dead space.
clide
Corporal 3
Corporal 3
Posts: 784
Joined: Sun Mar 06, 2005 3:06 am
Location: Oklahoma, USA
Been thanked: 1 time

Unless you have a stupid amount of dead space or a tiny chamber it won't really matter much. Like bigbob said, more dead space can even sometimes improve performance slightly.
<a href="http://gbcannon.com" target="_blank"><img src="http://gbcannon.com/pics/misc/pixel.png" border="0"></a>latest update - debut of the cardapult
User avatar
Gippeto
First Sergeant 3
First Sergeant 3
Venezuela
Posts: 2504
Joined: Sat Jan 19, 2008 10:14 am
Location: Soon to be socialist shit hole.
Has thanked: 2 times
Been thanked: 17 times

Dead space could be thought of as "ineffective" barrel length. It has to be filled, but you get no benefit from it.(the projectile is not accelerating)

It also contributes to total pressure drop in the system.(for intents and purposes, you have a larger barrel volume, P1*V1=P2*V2). Higher average pressure = higher average acceleration.

While it is an admirable goal to keep this waste in check, a compromise is necessary if you wish to make a breech loading mechanism.

And finally, as you are not building a space shuttle;

Keep it as small as you can, and don't worry about it. :wink:
"It could be that the purpose of your life is to serve as a warning to others" – unknown

Liberalism is a mental disorder, reality is it's cure.
User avatar
Hubb
First Sergeant 2
First Sergeant 2
Posts: 2390
Joined: Mon May 28, 2007 8:39 am
Location: South Georgia
Contact:

Thanks, guys. I really am trying to keep it as small as I can.

The launcher will shoot paintballs (5) from 1/2" sdr. The C:B ratio will be (hopefully) 1:1. And, in that case, the small amount of dead space (speaking of cubic inches) should not matter much.
clide
Corporal 3
Corporal 3
Posts: 784
Joined: Sun Mar 06, 2005 3:06 am
Location: Oklahoma, USA
Been thanked: 1 time

Gippeto wrote:Dead space could be thought of as "ineffective" barrel length. It has to be filled, but you get no benefit from it.(the projectile is not accelerating)

It also contributes to total pressure drop in the system.(for intents and purposes, you have a larger barrel volume, P1*V1=P2*V2). Higher average pressure = higher average acceleration.
When you consider flow restrictions it is not quite as simple. The case where dead space can actually increase performance is caused from a valve being able to fill the dead space to a certain pressure when the projectile is hardly moving, but when the projectile really gets moving the valve isn't able to keep up. Once you get to the point where the valve can't keep up, you end up with pressure in the barrel dropping faster than in the chamber. The dead space can act as a secondary chamber that maintains pressure in the barrel better than a restrictive valve when the projectile is moving quickly.
<a href="http://gbcannon.com" target="_blank"><img src="http://gbcannon.com/pics/misc/pixel.png" border="0"></a>latest update - debut of the cardapult
User avatar
Gippeto
First Sergeant 3
First Sergeant 3
Venezuela
Posts: 2504
Joined: Sat Jan 19, 2008 10:14 am
Location: Soon to be socialist shit hole.
Has thanked: 2 times
Been thanked: 17 times

Thanks Clide, I never thought of it quite like that before.

Always learning something new. :)
"It could be that the purpose of your life is to serve as a warning to others" – unknown

Liberalism is a mental disorder, reality is it's cure.
Post Reply

Create an account or sign in to join the discussion

You need to be a member in order to post a reply

Create an account

Not a member? register to join our community
Members can start their own topics & subscribe to topics
It’s free and only takes a minute

Register

Sign in

  • Similar Topics
    Replies
    Views
    Last post